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EduTech >> Gamification and e-learning

Gamification and e-learning

  • Game์€ interaction component๊ฐ€ ๋  ์ˆ˜ ์žˆ์Œ.  
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  • Game dynamicsํ•˜๊ณ  game mechanic ๋‘๊ฐ€์ง€์˜ ์นดํ…Œ๊ณ ๋ฆฌ๋กœ ๊ฒŒ์ž„์˜ ์š”์†Œ๋Š” ๋‚˜๋‰  ์ˆ˜ ์žˆ๋Š”๋ฐ, game dynamics๋Š” ํฌ์ธํŠธ, ๋ ˆ๋ฒจ, ๋ฐฐ์ง€, ๊ฐ€์ƒ์˜ ์ƒํ’ˆ, leaderboard, ๊ฐ€์ƒ์˜ ์„ ๋ฌผ ๋“ฑ์ด ๋  ์ˆ˜ ์žˆ๊ณ  game dynamic์€ ๋ณด์ƒ, ๋žญํ‚น, ์„ฑ์ทจ, individuality, ๊ฒฝ์Ÿ, altruism๋“ฑ์„ ํฌํ•จํ•œ๋‹ค.

 

  • ์ด ํ‘œ์— ๋”ฐ๋ฅด๋ฉด ํ•™์Šตํ™˜๊ฒฝ ๋‚ด์—์„œ ์ด๋Ÿฌํ•œ game mechanic์ด ์‚ฌ์šฉ๋˜๋ฉด, ๊ทธ์— ๋Œ€์‘ํ•˜๋Š” human desire์ด ์–ป์–ด์ง„๋‹ค๊ณ  ํ•œ๋‹ค. ์ฆ‰ game mechanic์„ ์ด์šฉํ•จ์œผ๋กœ์จ ์ข€ ๋” ๋™๊ธฐ๋ถ€์—ฌ์ ์ธ ํ•™์Šตํ™˜๊ฒฝ์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋‹ค๋Š” ๋œป. 
  •  ์ฆ‰ ๊ฒŒ์ž„ ๋ฉ”์นด๋‹‰์„ e-learning ์‹œ์Šคํ…œ์—์„œ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์€ ์ŠคํŠธ๋ ˆ์Šค๋ฅผ ์ฃผ๋Š” ๊ฒƒ์— ๋ฐ˜ํ•˜๋Š” ์ธ๊ฐ„์˜ ๊ฐ์ •์„ ์กฐ๊ธˆ ๋”์ฐธ์—ฌ์ ์ด๊ณ  ์žฌ๋ฏธ์žˆ๋„๋ก ์œ ๋„ํ•  ์ˆ˜ ์žˆ๋‹ค. 
  1. ํฌ์ธํŠธ : ํฌ์ธํŠธ๋Š” ๊ฒฐ๊ตญ์— ํ•™์ƒ๋“ค์„ ๋™๊ธฐ ๋ถ€์—ฌํ•  ์ˆ˜ ์žˆ๋Š” ์ฆ‰๊ฐ์ ์ธ ํ”ผ๋“œ๋ฐฑ์„ ์˜๋ฏธ. ํฌ์ธํŠธ๋Š” ํ€ด์ฆˆ๋‚˜ ์ถœ์„์„ํ•˜๊ฑฐ๋‚˜, ํผ์ฆ์„ ํ’€๊ฑฐ๋‚˜ ๊ณผ์ œ์— ๋Œ€ํ•ด์„œ ์ฐฝ์˜์ ์ธ ์ƒ๊ฐ์„ ํ–ˆ๋‹ค๊ฑฐ๋‚˜ ๊ทธ๋Ÿฌํ–ˆ์„ ๋•Œ ์ฃผ์–ด์ง€๋Š” ๋ณด์ƒ์ด๊ณ , ๋ช‡๋ช‡ ํ•™์ž๋“ค์€ ํฌ์ธํŠธ๋ฅผ ์ฃผ๋Š” ๊ฒƒ์€ ๋‚ด์žฌ์ ์ธ ๋™๊ธฐ๋ฅผ ๋ถ€์—ฌํ•˜๋Š” ๋ฐ์— ํšจ๊ณผ์ ์ด๋ผ๊ณ  ํ•œ๋‹ค. 
  2. ๋ ˆ๋ฒจ
  3. ๋ฐฐ์ง€ : ๋‹ค๋ฅธ ์ด๋“ค์ด ๊ทธ๋“ค์˜ ์ง€์‹๊ณผ mastery์— ๋Œ€ํ•ด ์•Œ ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ์–ด๋– ํ•œ ์ข…๋ฅ˜์˜ ๋Šฅ๋ ฅ, ์ง€์‹, ์„ฑ์ทจ์— ๋Œ€ํ•œ์ƒ์ง•์ ์ธ ๋ณด์ƒ. 
  4. Leader board : ํฌ์ธํŠธ ์‹œ์Šคํ…œ, ๋˜๋Š” ์„ฑ์ทจ์˜ ๊ฐฏ์ˆ˜, ์ตœ์ข… ํ•™์Šต ๋ชฉํ‘œ์— ๋Œ€ํ•œ ํ•™์Šต์ž์˜ ์ง„๋ณด์ •๋„. 

 

< Gamification with e-learning >
- gamification ๊ฐœ๋…์€ ๊ฒŒ์ž„์˜ ์š”์†Œ๋“ค์„ ํ™œ์šฉํ•จ์œผ๋กœ์จ ํ•™์ƒ๋“ค์˜ ๋™๊ธฐ๋ฅผ ๋ถ€์—ฌํ•˜๊ธฐ ์œ„ํ•ด ๊ต์œก ํ™˜๊ฒฝ์„ ํ†ตํ•ด ํ•™์ƒ๋“ค์˜ ์ฐธ์—ฌ๋ฅผ๋งŒ๋“ค์–ด๋‚ธ๋‹ค. 

  • ์ด๋Ÿฌ๋‹๊ณผ ๊ฒŒ์ž„ํ™”์˜ ์กฐํ•ฉ์€ ํ•™์Šต์ž๊ฐ€ ๋” ์ž๊ทน์„ ๋ฐ›๊ฒŒ ๋„์™€์ฃผ๊ณ  ์ฃผ์–ด์ง„ ๊ณผ์ œ์— ๋Œ€ํ•ด ์„ฑ์ทจ๊ฐ์„ ๋Š๋ผ๋„๋ก ํ•™์Šตํ™˜๊ฒฝ์„ ๋งŒ๋“ค ๊ฒƒ์ด๋‹ค. 
  • ๊ฒŒ์ž„์€ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์„ ๋‹ค์‹œ ์‹œ์ž‘ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•œ๋‹ค๋Š” ์ ์—์„œ ์‹คํŒจ์— ๋Œ€ํ•œ ์ž์œ ๊ฐ€ ์žˆ๋‹ค๊ณ  ํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ, ์ด๋Š” ํ•™์ƒ๋“ค์ด ๋ถˆ์•ˆํ•จ ์—†์ด ๊ฒฝํ—˜์„ ๊ฐ€์ง€๋„๋ก ํ•ด์ฃผ๊ณ  ํ•™์ƒ์˜ ์ฐธ์—ฌ๋„๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋‹ค. 
  • ์ด๋Š” ์‹ฌ๋ฆฌ์ ์ธ ์š”์†Œ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๊ณ  ํ•™์Šต ๊ณผ์ •์— ์žˆ์–ด์„œ ๋” ๋†’์€ ์ฐธ์—ฌ๋„์™€ ์ž๊ทน์„ ๋ชฉํ‘œ๋กœ ํ•œ๋‹ค. 

 

https://blog.capterra.com/gamification-and-elearning/

 

Gamification and eLearning

Games create engagement – a necessity for any learning experience – however just how effective is gamification in improving learning outcomes? I recently listened to a fantastic interview with Bloomsburg University Professor Karl Kapp on the subject and I

blog.capterra.com